Crumb icons — the gen art so far
Deterministic, HKDF-seeded, hand-drawn (via roughjs) black-and-white forest scenes —
one per physical crumb, seeded from its own anchorId so the same object always renders
recognizably itself. Same trait-independence pattern as haiku.garden's avatar generator:
each named trait below draws from its own HKDF keystream, so adding a new trait later never reshuffles
the ones already shipped.
path
trees
stars
ground
leiden-station-2-a
Fresh, no connections yet — 0 connections, freshness 1
leiden-station-2-a
Same object, 2 taps later — 2 connections, freshness 0.85
leiden-station-2-a
Same object, 5 taps, aging — 5 connections, freshness 0.5
leiden-station-2-a
Same object, faded — 5 connections, freshness 0.15
wemos-giveaway-07
A different object entirely — 1 connections, freshness 1
cabochon-gretel-3
A third, different object — 3 connections, freshness 0.9
What's next for these traits
- Morphing (Joseph Choma) — the actual source book/video Torsten is pulling
the deformation vocabulary from for
path/trees/stars/
ground specifically: shaping, bending, spiralling, texturing, pinching, flattening
— a named, composable set of operations to draw each trait through, instead of the current
one-off jitter per trait.
- Daniel Shiffman's The Nature of Code — particle systems, flocking,
fractals, cellular automata, physics-based motion. A likely source for how
trees
or stars could grow/scatter more organically than the current fixed-count loop.
- github.com/topics/nature-inspired-algorithms
— a real code collection to mine for implementations, not just theory.
- The Beautiful Data initiative — flagged, not yet chased down to a specific
repo/book this session.
Tracked in breadcrumbs-4xh1.